IM-me Dungeon
I’ve written a game for the IM-me. It’s a top down dungeon explorer in the Rogue style. It runs both on the IM-me and Linux.
It’s all released under the GPL and is a decent framework for making your own games.
Download the source code and precompiled IM-me binary here.
- Engine features:
- No in-memory framebuffer - 8×8 cursor based graphics (very low RAM usage)
- Background tiles must be aligned to an 8 pixel grid
- Foreground sprites blitted with transparency to floor tile and aligned on a 1 pixel grid
- No proper overlapping of foreground sprites implemented
- Build features:
- Compiles for both IM-Me (CC1110) and PC (using SDL)
- Converts sprites from BMP to ST7565 8bit monochrome vertical stripes in C header files
- Converts Tiled TMX files to C header files
I did experiment with adding music. But, the IM-me is designed to be a pager. It’s good at making very loud, very high pitch noises and not a lot else.
Here’s the game map:
Who’s going to write me an RF networked Bomberman clone?