I’ve written a game for the IM-me. It’s a top down dungeon explorer in the Rogue style. It runs both on the IM-me and Linux.
It’s all released under the GPL and is a decent framework for making your own games.
- Engine features:
- No in-memory framebuffer - 8×8 cursor based graphics (very low RAM usage)
- Background tiles must be aligned to an 8 pixel grid
- Foreground sprites blitted with transparency to floor tile and aligned on a 1 pixel grid
- No proper overlapping of foreground sprites implemented
- Build features:
I did experiment with adding music. But, the IM-me is designed to be a pager. It’s good at making very loud, very high pitch noises and not a lot else.
Here’s the game map:
Who’s going to write me an RF networked Bomberman clone?